AI Insights · Timothy · October 2022
Top 5 Sandbox-like Games Performance in Dominican Republic Q3 2022
Analyzing the performance of top sandbox-like games in the Dominican Republic during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the Dominican Republic saw varying performance trends in its top sandbox-like games on a unified platform. Here, we break down the weekly downloads, revenue, and active user trends of the top five games, based on data from Sensor Tower.
School Party Craft by Candy Room Games & RabbitCo experienced significant growth in downloads, starting with 501 weekly downloads at the end of June and peaking at 51.3K in mid-September. Active users followed a similar trend, climbing from 1.3K at the end of June to a high of 100.9K in mid-September before settling at 58K by the end of the quarter.
Roblox maintained a steady performance with weekly downloads fluctuating between 18.4K and 30.1K. Revenue showed consistent figures, generally hovering around $8K to $10K weekly. Active users remained robust, starting at 528.5K and reaching a peak of 584.6K by the end of September.
Craftsman: Building Craft saw a steady increase in weekly downloads, beginning at 11.5K at the end of June and peaking at 16.7K in early September, before a decline to 8.7K by the end of the quarter. Active users displayed a stable trend, starting at 144.3K and reaching up to 155.3K in early September, dropping to 135.4K by the end of September.
Craft Robo Clever Rainbow by Block Box Global experienced a dramatic spike in downloads from just 12 in mid-July to 25.5K in early August. This surge was mirrored in active users, rising from 807 in mid-July to 35.2K in early August. Both metrics saw a decline towards the end of the quarter, with downloads at 3.2K and active users at 14.5K by the end of September.
Craft World - Master Block 3D by Master Craft Game 3D had a fluctuating trend in downloads, starting at 7.1K at the end of June, peaking at 15.4K in mid-September, and ending at 6.8K. Active users followed a similar pattern, beginning at 28.3K, peaking at 41.9K in mid-September, and ending the quarter at 33.5K.
For more detailed insights and analytics, visit Sensor Tower.